

However there was no way to get paid or even major recognition for the work that goes into the bigger mods. There is a big difference between someone just changing the color of an in game item to someone making a completely new game experience or original content for a game (often times referred to as a full conversion mod.)ĭuring the 00s, modding really started to become a popular form of expression with games like Half Life, Unreal and more giving modders a canvas and tools to create content for the games they loved. Mods just like games come in all varieties and levels of craftsmanship. In terms of royalties or payment for each mod sold, the modder gets 25% of the proceeds while the rest go to Valve and the game company (which for right now is just Bethesda.)īefore we talk about my thoughts on this, I want to explain the rationale both from the modder and Valve’s point of view. Team Fortress has greatly benefited from the modding community and those that have made content for the game have been well rewarded For the consumer, they are given 24 hours from purchasing a mod to return it for a full refund after that they are stuck with it. There is also the option to set an item as “pay as you want” so that the person can decide how much they are willing to spend for it. The pricing and content are completely up to the modder you could have 5 cent color palettes to $10 and up items and everything in between. The change that Valve has implemented is that modders can now price their mods on the Steam Workshop along with putting them up there for free. Both functions have made the act of modding very important for developers and consumers and have made the Steam Workshop immensely popular. Someone can just subscribe to a mod and have it automatically downloaded, integrated and updated without any further input on their part. Second is the already mentioned consolidation of content for consumers. First for games with in game shops like DOTA 2, Counterstrike and Team Fortress, it has allowed modders to submit content to be approved and sold on the respective games under Valve’s consent and give the modder royalties on every item sold. The Steam Workshop since its inception has operated under two main purposes. Games like Skyrim, Cities: Skylines, Team Fortress and a lot more have made use of it.īut a recent change to the workshop has thrown all this into disarray and has creators and consumers both questioning Valve’s decision and the future of the modding community. The ability to easily upload and integrate content for creators and subscribe and update mods for consumers has been amazing. The Steam Workshop has been instrumental in revitalizing and popularizing modding for the PC market and Steam.
